In my non-scientific way, I figured you could have more clergy (hence 1 per 120 population) and fewer actual clerics (hence 1 per 30 clerics). Yesterday I asked about the age demographics of a medieval society. MDME has been around forever. * Wilderness, active: protects an unsettled area of a kingdom (a border, mountain pass, river crossing) (70 to 100 millions people.). The useful generators list is a handy list of simple text generators on various topics. It should open in your web browser, and you can work it from there (it won’t look as pretty as the above). To give you an idea of how your setting might be affected by major depopulating events, check out the Wikis: https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death. Does your state have a mix of urban, suburban, and rural areas? The street outside has a fortune teller and ominously quiet and empty. Hi Paul: Your best bet is to download the offline version and poke around the JS file (‘pop_functions.js’) – all the math is in there. And the second is temperature. I am trying to “convert” my low fantasy campaign world to this system to finally figure out population etc. If you'd like to learn how to create a random text generator, then check out the basic generator template and the tutorial.It's easier than you'd think and is great fun :) Medieval Demographics Made Easyby S. John Ross The Hypertext d20 SRDTMis owned by BoLS Interactive LLC. @Summer : Glad it’s useful to you, Summer. ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License version 6.0. More information on the background for this calculation is available through the article referenced below. I’m curious as to what “citizens” in the larger cities actually *do*. Though how much fertilizer are poor countries affording? Medieval Demographics In responding to a Swords & Wizardry forum post seeking input on a proposed character background profession generator, I looked around a little bit for some information on the web about medieval demographics and found two interesting sites I … The Hypertext d20 SRDTM is owned by BoLS Interactive LLC. Last Update: 17 Oct 2006 by Erin D. Smale. Hi James: Good catch – I think I need to clarify the “Universities and Fortifications” section of the Low-Fantasy Populations article. Medieval Demographics Calculator. In all, it seemed a little more “low fantasy” to me; YMMV. @Evil Eli : Just unzip the download into its own directory. Drop me a line if you get stuck (admin AT welshpiper DOT com). I just re-downloaded the offline version to have an up-to-date version (based on your updates in the comments above), but the “last update” still reads 2006. If The Earth Had Rings Like Saturn; The Relativistic Rocket - The math behind spaceships travelling near the speed of light. In order to pay rents, pay tithes, and simply survive, a peasant’s feudal obligation was considerable. Assume we’re excluding freeholders, so we count only citizens (i.e. * City 2 –> 90,000 * (7/36) = 17,500 Your source code declares the city pop to be 2.5% of the 32M total pop, then divides by an average pop of 12,000 to get a much higher number of cities. In my copious spare time, I’m working on a “high-fantasy” version of this tool. So here’s some math: If you took a medieval hundred (composed of 100 “hides,” each of which was enough land to support a single household – size varied from 60-120 acres depending on terrain and land quality), you’d reasonably expect 3.3 to 6.6 knights. There’s progress, but not enough to share just yet…. Just one question, I’m not hugely familiar with medieval society in general, at least the background bits that get left out of popular literature, and I was wondering what sort of numbers I would be looking at for military? It has already worked very well for me . That’s perfect! Do they somehow walk or commute to less-nearby farmland? Hope this helps. This kingdom generator came from a combination of the following inspirational sources. Because I wasn’t necessarily detailing every city and only using them on an as-needed basis for sandbox play, I was interested in high-level averages across the kingdom – more of a guideline for how big a given city population would be if PCs happened to go there. One more caveat: These figures are based on actual knights, which were expensive: They required a mount, armour, and actual weapons as opposed to dangerous-looking farm implements. Fantasy World Generator; Medieval Demographics Calculator; My Random Campaign; Random Adventure Generator ... d20/Fantasy. @dextolen - Heh... As you point out, "rules" is quite m... @erin-smale - This is very helpful. @Kyle Stoddard : I see your point, but there may be a flaw in your approach. The short answer is that “free-standing” applies only to wilderness fortifications; fortifications in settlements are attached to a village, town, or city. * City 6 –> 90,000 * (3/36) = 7,500 Well, almost forever, at least in internet terms. The first describes natural conditions and terrain, right? https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv It contains low ceilings and a forge in the shape of a dragon's mouth. Try out all these different map generators and put them to good use! You can edit all the numbers and other data. Ruritania parallels medieval sub-Scandanavian Northwest Europe -- Ireland, England, France, and the var… Based on To do this, I made a distinction between clergy (in the traditional sense, meaning one step above a lay-worshipper) and actual priests (being cleric-classed individuals). @Erin D. Smale : Thank you so much. Time to necro the crap out of this thread. #{guard} guardsmen, and there are #{advocate} advocates to assist * Wilderness, inactive: protected an unsettled area of a kingdom, but fallen into disuse (damaged by elements, abandoned, overrun, etc.). Medieval Fantasy City Generator. http://www222.pair.com/sjohn/blueroom/demog.htm). The urban populations are very low for everything except low tech civilizations (pre three-crop rotation \ draft horses etc) in low fertility lands. The Medieval Period lasted from the 5th until the 15th century, so names changed over this period. @Elvith : Thinking back, my logic was to provide more religious-types in a settlement for adventuring purposes, setting the stage for more healing/resurrection opportunities, multiple temples, and possible non-secular rivalries, etc. Let me know if you have any specific questions. For fertile areas (like the Mediterranean) the urban population could reach like 25-30%, pre-plague and renaissance Italy and Spain had several large cities and a smattering of smaller ones. And yes, I can add “10” to the dropdown – on one condition: you have to supply the description in parenthesis. You’re not the first one to ask, though, and I should update for the current version of Chimera. Details about determining workforce are found in the companion article, “Low-fantasy Populations.”, Specifically: “Not all citizens are workers; the Generator groups citizens into households of 4.75 each. Stay tuned! There are a number of "Medieval Demographics Generators" out there which produce this sort of info, but it was be perfect to integrate it with an actual map that showed distance scale. My advice is to “carve up” your total area into smaller regions that have the same population density, run the tool, and that should give you more “realistic” figures. Let’s say we have 8 cities, so ‘n’ = 36 [ (8 * (8 + 1) / 2) = 36 ]. Please let me know if this fits the bill. Freeholders typically live in the same building as their shop, unless marked with an asterisk (*), in which case their dwelling is separate from their place of business. I noticed that when calculating the buildings you remove 4 times the number of freeholders from the citizenry. Post was not sent - check your email addresses! The population number of people in a settlement: Does this number represent the entire population (including children and the elderly, i.e. Kickstarter works great too, though. Creative Commons Attribution-ShareAlike License, Brightden Crossing (pop: 303) « Behind the scenes at Grimstead, Ostbridge (pop : 634) « Behind the scenes at Grimstead, http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity, http://www.localhistories.org/middle.html, http://en.wikipedia.org/wiki/Life_expectancy, http://en.wikipedia.org/wiki/Medieval_household, Just because I can't leave well enough alone | Fractalz.net, http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80, http://www222.pair.com/sjohn/blueroom/demog.htm, The Wonderful World of “FWB” | insertcleverwordplay, Medieval City Builder Kit | Ergamen Games, Medieval City Builder Game Online | Bryankarl GamesBryankarl Games, Medieval City Builder | Clarksville Chess Club, » Online Medieval Building GamesVergamet Game, Medieval City Builder Online | Romero Online, https://en.wikipedia.org/wiki/Consequences_of_the_Black_Death, Medieval City Builder Online | Playacuare, Medieval City Builder Online | Pinoyfans Game Club, Medieval Builder Game Download | KundgameKundgame, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/bin/pone.0162678.s003.csv, https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5051806/, Friday Fight Night – Tarnswood Map – Loot The Room, Worldbuilding Resources – Shades of Silence, How to Add Pizzazz with A Great Campaign Name? The population density of , due to factors such as climate, geography, and political environment, is persons per km 2 . Use the drop-down menus and input fields in the form below to generate population numbers for your setting. Some guidelines for fortification placement are based on location and current usage: * Settlement, active: part of a village, town, or city’s protection Hope this helps! @Summer All sorted now – thanks for the heads up, and again, my apologies for the inconvenience. If you’re talking trained fighters (i.e., at least 1st-level, or the equivalent in your game), then we can extrapolate a bit – sources consistently suggest it took 15-30 households to support a single knight (here’s one of them: http://www.historyworld.net/wrldhis/plaintexthistories.asp?historyid=ac80). This site uses Akismet to reduce spam. By that metric (and avoiding more math than I think is necessary for an RPG setting), I’d only factor depopulating events within the last 250 years. Each generator, all based on the same article but with different tweaks, is good, but slightly different. Non sedentary lifestyle usually mean a lower population density. B) Desolate, Unpredictable (that’s probably too long). To get manageable (and more realistic) results, I suggest you use smaller areas–kingdoms instead of continents, or maybe even individual counties thereof. Fertilizer is probably the big one — and was preceded by guano, so you may have to go back to 1840 to find world population numbers. Start with the sum of ‘n’ integers, where ‘n’ equals the number of cities. . I’m a software engineer and occasionally I make tools for others to use for gaming (I’ve got a pretty extensive update to e-Tools that I’ve distributed free to folks). Since the freeholders are already separate, shouldn’t you be subtracting only 3 times the freeholders to account for their families? Just one quick question : S. John Ross indicated there should be 1 cleric per 40 people (there. Town generator. High urbanization increase the population density. Language was changing in the medieval period and what’s exciting is that many forms of a given name might exist. BTW, I’m super-glad this site and this online chart still exists. Give me a couple of days…. However, if you prefer some semblance of historical accuracy, then you've probably heard of S. John Ross' well-regarded Medieval Demographics Made Easy (PDF) document. Do yo… Sources vary, but a common range is the mid-twenties (http://en.wikipedia.org/wiki/Medieval_household)–let’s say 24. Sorry about that. Oh, and I forgot to say: Thank you and Merry Christmas. Hello and thank you for a great resource. I have a criticism: The Number of castles is wayyyyy off. @Hyronious : Hey Hyronious! Or do you have a more specific factor in play? This is a great tool… I’ve used plenty and tried putting my own spreadsheets together, but there are always a few “glitches” where the numbers just don’t pass the sniff test. Please consider do... @dextolen - I looked closely at the OSE Bard and broke ... [ Placeholder content for popup link ] Eigengrau's Generator - create an entire town, with characters, establishments, and plot hooks! with legal matters. You mean that 2-line sentence buried in a sea of text? ‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards of the Coast, Inc.and are used according to the terms of the d20 System License version 6.0.A copy of this License can be found at www.wizards.com/d20. The population from the Victorian era is 2 to 3 times higher than the population at the end of the medieval era. Three kids evenly spaced in a 12 year period gives us ages 4, 8, and 12; 4 kids evenly spaced gives us ages 3, 6, 9, and 12. Just wondering if there’s something amiss…. Is this accurate? I’ve addressed that with broader terms, AND added your “10” option to both the on- and offline versions. Released under the Creative Commons Attribution-ShareAlike License. You likely already know if you want a village or a city and the world around it is likely already determined by y… Support This Generator. How about… A) Desolate, Any (reference to temperature). WordPress Download Manager - Best Download Management Plugin. Your choice of 11th and 12th c. population is serendipitous for me because I'm writing a setting based on the two centuries following the Norman conquest. Medieval demography is the study of human demography in Europe and the Mediterranean during the Middle Ages.It estimates and seeks to explain the number of people who were alive during the Medieval period, population trends, life expectancy, family structure, and related issues. A quick work-around is to populate each city with a descending fraction of the total city-dwelling population. As a result, children worked the fields as soon as they were capable of being helpful–about 7 or 8 years of age (http://www.localhistories.org/middle.html). Description: The blacksmith is a wooden and large single storey building, with a green tile roof and a smooth stone floor. Medieval Demographics Online November 12, 2006March 21, 2020Erin D. Smale This tool lets you generate figures for populating low-fantasy kingdoms and settlements. D) Wild, Erratic. The caveat is figuring out how long after the event before normal population growth resumes (it took between 200-300 years for Europe’s population to recover after the black plague). I was trying to find a word that would describe any kind of terrain and temperature, so that the area could be void of people for any sort of reason, from natural conditions to results of calamities, like war or plague or something. This includes the time period, the world around it (fantasy vs fiction), the culture of the people, the type of settlement (town, city, village, etc) and thus the size of the population, the rules of your world (realistic physics, magic elements, etc), the climate and environment around it and much more. Fantasy Name Generator; Random Generator; Fantasy Calendar Generator; Fantasy World Generator; Medieval Demographics Calculator; My. Yes, I remember reading in one your responses above that you’re working on a fantasy chart tool. E.g. So we arrive–with many convenient assumptions–1 or 2 kids under 7 per family, leaving us with 2.75 to 3.75 able-bodied workers per household, or basically between 60-80%. Then there’s what you put the land to use for: the US could have far more people per arable land, but we have cattle and other livestock instead, including horses back before the car. * City 8 –> 90,000 * (1/36) = 2,500. Brilliant! Your background stats seems really good! http://en.wikipedia.org/wiki/List_of_countries_by_real_population_density_based_on_food_growing_capacity If you lived to be 21, you had overcome many of the common mortality hurdles–disease, starvation, accidents with scythes, et al.–and could expect to top out at about 64. @Erin D. Smale Oh, the pressure…. @Rex Loewen : You’re right–universities are very rare. But here’s something to think about: why not a high-fantasy demographics tool? Maybe by 20%. If I come up with more possibilities, I’ll be sure to add them In the meantime, if anyone else would like to take a crack at it, be my guest! For 8 cities, the populations as follows: * City 1 –> 90,000 * (8/36) = 20,000 Sounds cool! Medieval name generator . Good news is that it’s easy to fix, which I’ll do tonight. @Erin, thank you! What would be different? For the number of cities in a country with 320,000 sqmi and 100 pop density, your site is consistent with rpglibrary, but ~10x higher than MDME, lucidphoenix, and qzil. To determine If you're a perchance builder then you'll probably find some of them useful for importing into your own projects. If so, you’ll need to factor those in as well. So, divide all these population numbers by 3 to 6 if you want something approaching reality. For your reference, this medieval name generator uses the standardized spelling of the name. . Space. If you’re talking militia, then every able-bodied man could be conscripted, and I’m saying that’s equal to the labour force (q.v., my previous comment, minus kids under marrying age?). If a household is 4.75 people, then a hundred’s population is 475 people, so knights were anywhere from 0.7% to 1.5% of the rural population. Instructions are included in Low-fantasy Populations article, also included in the offline download below. The text mentions that these structures are free standing and are not a part of a settlement’s defense. Thanks to Joseph, Todd, Patrick, CastleMike1 over on the HarnForum, I was able to find what I was looking for.Joseph sent me some population pyramids.Using that as reference while using Google books search and image search, I found this in a biology text. Original codebase drawn from The Domesday Book by Brandon Blackmoor, based on Medieval Demographics Made Easy by S. John Ross. * City 4 –> 90,000 * (5/36) = 12,500 This is neat, but it seems way too high. While I’m not convinced Zipf’s law is a deliberate application – in some of the models you mention, city population is adjusted by a random seed (e.g., Hulings) – I agree that straight-up average is boring. E) Desolate, Erratic. Medieval Fantasy City Generator. 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